Mio
Everything injected fine, but then game freeze for few seconds and load with blackscreen and red square. Sounds indicates its working and i can even login, but blackscreen makes it impossible to play.
Here's logs

10/22/18 04:47:37 -------- DRIVER -------------------------------------
10/22/18 04:47:37 User-friendly name : nv4_disp.dll
10/22/18 04:47:37 Driver version : 0xD0FD4
10/22/18 04:47:37 =====================================================
10/22/18 04:47:37 CreateAdditionalSwapChain() called !!!! *************************
10/22/18 04:47:45 Warning: _controlfp was used to set non-standard FPU settings!!!
10/22/18 04:47:45 ERROR at line 1663 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1663 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1663 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1669 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1669 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1669 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1672 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1673 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1672 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:45 ERROR at line 1673 in .\MyShaders.cpp, CStaticShaderUtils::SaveRenderState(): Assertion failed!
10/22/18 04:47:50 Info: Null vertex shader (fixed pipeline) is used...
10/22/18 04:47:50 Info: Null vertex shader (fixed pipeline) is used...
10/22/18 04:47:50 Info: Null vertex shader (fixed pipeline) is used...
10/22/18 04:49:43 Detaching from process...

can anyone help?

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