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QuiteReluctant

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Reply with quote  #16 
 
Quote:
Originally Posted by GreenDevil
I think the priority should be fixing the HUD for the popular games!


Good point! [smile]
narwall14

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Posts: 6
Reply with quote  #17 
Quick question are you guys going to charge for SWITCH DX11?
QuiteReluctant

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Reply with quote  #18 
Quote:
Originally Posted by narwall14
Quick question are you guys going to charge for SWITCH DX11?

Oh, thanks for giving us an idea! [wink]

As a matter of fact, this is the first time we are thinking about it. Well, we probably will have some free and for-pay versions, but for sure the pay will be affordable.
Gh0stBro

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Posts: 47
Reply with quote  #19 
I've got flickering issues with Borderlands 1,looks like i am going to use 0.51 version
Musou-Enrai

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Reply with quote  #20 
I updated this thread.
QuiteReluctant

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Reply with quote  #21 
Quote:
Originally Posted by Musou-Enrai
I updated this thread.

Hey, excellent post, very useful. Will be working on it. To you questions:

- Our (or any) FPS counter does not consume noticeable resources; you are right.
- About printing screen - actually, we have similar function in debugging mode. It should be easy to make it publicly accessible. Thanks!
Musou-Enrai

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Posts: 37
Reply with quote  #22 

Always a pleasure. [smile]

 As for SFxT, I think that the speed is actually fine. And even if there really is a difference compared to Switch v.0.5.1, it must be insignificant. So, it's OK.
 Until the next update and good luck! [thumb]

HiAlgoBoost

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Posts: 268
Reply with quote  #23 
"Wolf among us" - works on my 64bit machine (win7). If it doesn't work for you - lets debug. Try running Switch in administrator mode. Check the log file for error messages...
HiAlgoBoost

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Posts: 268
Reply with quote  #24 
Try this pre-release version:

Now working:
TombRaider 2013
AvP
DayZ
 
 
http://www.hialgo.com/downloads/SWITCH/TEST_VERSIONS/SWITCH_TEST_VER_SEP_08_inj2658_rev2669.zip

Looking forward to your feedbacks! [smile]
Seya16

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Posts: 45
Reply with quote  #25 
I've got a problem with tomb raider 2013 the game won't launch while switch is activate...
HiAlgoBoost

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Posts: 268
Reply with quote  #26 
Are you using any other "injectors" (video capture/DXTory, MSIAfterburner, etc.)? Is Chill running? Is Steam in online or offline mode? What to the logs say? Lets fix this, cause it works on all of my computers!
Seya16

Member
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Posts: 45
Reply with quote  #27 
Quote:
Originally Posted by HiAlgoBoost
Are you using any other "injectors" (video capture/DXTory, MSIAfterburner, etc.)? Is Chill running? Is Steam in online or offline mode? What to the logs say? Lets fix this, cause it works on all of my computers!


Here's what the log say => 09/10/14  10:10:06    Attaching to process...
                                     09/10/14  10:10:06    Loaded C:\WINDOWS\system32\d3d9.dll!
                                     09/10/14  10:10:06    Loaded d3d9 API.

My steam is offline and I'm pretty sure that I don't use any other injector.....

HiAlgoBoost

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Posts: 268
Reply with quote  #28 
That's the only log file there is? There is no hialgoswitch.log? Did you say that TombRaider doesn't start at all when switch is running? Are there any non-latin characters in the path leading to TombRaider installation?
HiAlgoBoost

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Posts: 268
Reply with quote  #29 
In what folder did you install HiAlgoSwitch? Are *there* any non-latin characters involved?...
HiAlgoBoost

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Posts: 268
Reply with quote  #30 
If there is no hialgoswitch.log file created, and no dialog popping up to ask to inject - then somehow the game cannot inject... You have tried adding the "tombraider=" into games.ini under the section [ADDITIONAL_GAMES_TO_LOAD], right? And also please make sure that under the section [APP_NAMES_TO_IGNORE] there is no name that can coincide with the path to the tombraider installation...
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