Yuo

Hello,

So like in the title Skyrim crashes about 1 minute after loading a game.

Game with SWITCH on has stable 60 fps and is super smooth.

Crashes doesn't happen with BOOST but BOOST has some problems with HUD recognization and is working somewhat differently so I don't want to use it.

Here is the crash log:

11/12/18 03:47:42 Info: Unsupported vertex shader version 0
11/12/18 03:47:42 Attaching to process...
11/12/18 03:47:42 Loaded C:\WINDOWS\system32\dinput8.dll!
11/12/18 03:47:42 Processing the exceptions file............
11/12/18 03:47:43 Warning: _controlfp was used to set non-standard FPU settings!!!
11/12/18 03:47:43 ======== GRAPHIC ADAPTER ============================
11/12/18 03:47:43 Device Descr : NVIDIA GeForce GT 240
11/12/18 03:47:43 Vendor Id : 0x10DE
11/12/18 03:47:43 Device Id : 0xCA3
11/12/18 03:47:43 Device SubSysId : 0x83261043
11/12/18 03:47:43 Device Revision : 0xA2
11/12/18 03:47:43 Device GUID : {D7B71E3E-4FE3-11CF-9A63-2BA318C2D835}
11/12/18 03:47:43 -------- DRIVER -------------------------------------
11/12/18 03:47:43 User-friendly name : nvd3dum.dll
11/12/18 03:47:43 Driver version : 0xD1069
11/12/18 03:47:43 =====================================================
11/12/18 03:47:47 Info: Null vertex shader (fixed pipeline) is used...
11/12/18 03:47:47 Info: Null vertex shader (fixed pipeline) is used...
11/12/18 03:47:47 Info: Null vertex shader (fixed pipeline) is used...
11/12/18 03:48:09 Warning: _controlfp was used to set non-standard FPU settings!!!
11/12/18 03:48:09 Warning: _controlfp was used to set non-standard FPU settings!!!
11/12/18 03:48:33 NvAPI_D3D9_StretchRectEx call detected...
11/12/18 03:48:33 NvAPI_D3D9_StretchRectEx call successfully intercepted...
11/12/18 03:49:05 Resetting a 'stale' texture: FrameIdx=4035, CurrRes=30, pSurf=0x475A8780, Format=21, OrigWidth=256, OrigHeight=256, Pool=0, FormatStr = "
11/12/18 03:49:27 Detaching from process...

How can i fix this?

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