First of all I'd like to thank the creators of HiAlgo Switch! It makes many games much more playable in terms of FPS and that's something really crucial for not so powerful computers.
Now to business - Here are some screenshots showing things that need attention in Naruto Full Burst:
Broken screen on Ultimate Jutsu Finish Chance: PREVIEW
Screen artifacts: 100% 50% OTHER(Level Border)
Also the ALT key(for clear HUD) makes things even blurrier and pixelated: 100% 50% 50%+Alt
Note: These artifacts and broken screen effects(I don't know what to call them) are present in all the HiAlgo Switch versions up until now.
And I have a couple of questions regarding the settings in the ini file(since they're not mentioned in the FAQ):
-> MAX_PRERENDERED_FRAMES: As far as I know it means rendering a set number of frames in advance after every drawn frame. I'm curious if changing the value actually does anything. Because I did meddle with it a month or so ago and didn't notice anything.
-> REDUCE_SHADOW_MAPS: What does it mean and do?
Side note: The Alt key in Street FighterXTekken actually makes everything look normal, as in - without HiAlgo rescaling. I'd like to know - how does the program determine which element is supposed to be part of the HUD?
Also newer versions of the program don't seem to update ini game settings with new options. Example: KEEP_FULL_HUD_RES was missing in Naruto Full Burst and its first ini file was created with the first version of HiAlgo. That's not a problem for me actually. I'm just pointing that out.