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Darklocq

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Reply with quote  #1 
HiAlgo Boost's compatibility with ENB has been broken since ENBversion 0.2.something. Given that people who use ENB pretty much never, ever turn away from it, this means that Boost is becoming less and less relevant with every passing day.

If if's something that can't be fixed on your end, please reach out to the developers of ENB and try to work it out.  Despite various "mega-resolution snobs" complaining about Boost (as if an app designed to lower resolution briefly is doing the wrong thing by lowering the resolution briefly!), many of us actually NEED this to make various games playable on our systems.  This really needs to get resolved.

PS: The claim in Boost's documentation that you can just use an old version of ENB with modern ENB settings is false. That was probably true for a short time about a very minor upgrade between two versions of ENB 0.2.x, but it is definitely not true of ENB 0.2.x binaries and ENB 0.3.x settings.  Numerous settings are new, various have been eliminated, some have changed, and some have even moved from one INI file to another.  ENB 0.3.x is essentially a different but similar app compared to ENB 0.2.x.  Anyone who has ENB 0.2.x binaries and 0.3.x settings and actually getting it to work at all is a) only getting part of it to work and just not realizing what's broken, and b) are blindly lucky that any of it works (they just didn't happen to enable any of the settings conflicts that cause it to bomb).
QuiteReluctant

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Reply with quote  #2 
Thanks for the interesting post. It is a nice reminder about ENB -- I have lost track of him a few years ago. You are referring to HiAlgoBoost for Skyrim, right? Not the latest version of HiAlgoBoost from http://www.hialgo.com/Downloads.html? 

When we were developing HiAlgoBoost for Skyrim, we indeed contacted Boris Vorontsov (ENB) and tried to reconcile our two mods. But Boris had "ideological" objections to HiAlgo approach. He  thought that the modders should only improve the quality of the image, not to degrade it. So, he did not want any cooperation.

Fast forward to the present. The new HiAlgoBoost has completely different injection mechanism, which does not conflict with any mods, including ENB. (But of course, the actual work of the mod can conflict with ENB -- as far as I recall). Also, the new HiAlgoBoost works with majority of DirectX 9 games. Most of these games do not interact with ENB in any way. This is why I have lost track of him.

Finally, HiAlgoBoost is not under development anymore. HiAlgo technology has been acquired by AMD, for its videocards. As a standalone product, HiAlgoBoost is frozen. See, for example:

https://hialgo.forumchitchat.com/post/dx11-8802492?highlight=amd&pid=1297290859

Darklocq

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Reply with quote  #3 
Well, I'm not sure I fully understand your product family or its version differences (especially when two very different pieces of  software share the same name).  I am talking about Skyrim. yes.   Are you saying that the version available from your Downloads.html will work with Skyrim and ENB?  I think I did look at that but did not see how to make it work with ENB.  Like. what has to be started in which order, with what in their config files to make it work?  I use the injector not wrapper version of ENB, and use another DLL, which ENB proxies, and SKSE. So, that's a lot of executable layers.
Darklocq

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Reply with quote  #4 
PS: I don't agree with Boris's reported criticism/objection.  The goal of both projects is to make game-playing subjectively and noticeably better for the player. If that means sometimes "quietly" reducing some visual clarity when motion is intense, in ways that you probably won't notice but which make the game run smoother, then that's a good thing.  And "the ENB position" on this would be rather hypocritical since one of ENB's main features is focal depth (depth of field), used by the majority of fancy ENB presets: i.e., intentional blurring of a great portion of the view.  It's a way more noticeable loss of visual quality, and just done for a "make it look like it was filmed in a movie camera" gimmick effect instead of actual game-engine responsiveness improvement.

QuiteReluctant

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Reply with quote  #5 
Quote:
Originally Posted by Darklocq
Are you saying that the version available from your Downloads.html will work with Skyrim and ENB?


Yes, this is what I said, but now I am not 120% sure...

Quote:
Originally Posted by Darklocq
I ... did not see how to make it work with ENB.  Like. what has to be started in which order, with what in their config files to make it work?  I use the injector not wrapper version of ENB, and use another DLL, which ENB proxies, and SKSE. So, that's a lot of executable layers.


Yes, previously there where distinctions who should inject first, Hialgo or ENB, which method of injection is used by ENB etc.

But now, first -- I forgot all the details. 😉 Sorry. For a few years nobody asked anything about this. Second, from what I vaguely remember: now Hialgo is using a different injection method; there are no options to inject ENB before or after Hialgo, simply because you cannot control what Hialgo injector is doing. The only thing you can try is to apply different ENB settings.

Good luck. 
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