Xzeroabs
I'm new here and I wanted to know if there is any topic explaining about each hialgo's configuration and if I did not want to ask someone who knows to explain it (preferably a fixed topic so others can find it easily). Thanks for attention ^^
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QuiteReluctant
There is a certain amount of info on our website - how it works, where it is  needed +  FAQ. This is probably close to what you call "each hialgo's configuration".

There are also some explanations in HiAlgo configuration files (like hialgo_settings.ini, Games.ini, exceptions.ini).

TI don't think more detailed info is available anywhere.
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Xzeroabs
thanks for answering. What I want to know is what each variable changes, just like flag_7 changes the antialiasing (it was what I found in a post here in the forum), because I'm trying to improve the performance of the game, as it is a 2.5D rpg, I do not I care a lot about the input response (not equal in fps)
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QuiteReluctant
What I want to know is what each variable changes

Yes, I had understood the question from the beginning. 😉 But the problem is that these variables FLAG_1 to FLAG_19 where used for development: experimenting, tuning up etc. They were not intended for the end user.

And it is not that they are secret - they are not - but the guy who developed HiAlgoBoost has moved over to other interesting things. Now even he would not remember which flag is for what. The only way to know this is to look meticulously into the source code - and this is not an option now. Sorry.

You can try experimenting with these flags: it seems they can be only 0 or 1; also, as is is said in the file header, "To reload the settings during the game press Shift-Backspace". This probably would work with most of the flags if not all. So, you don't have to restart the game every time you change flags.

Good luck! [wave]
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