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Ricardo

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Reply with quote  #1 

I already started the Combat Arms using HiAlgo Switch and HiAlgo Booster, and nothing changes!
HUD appears in the program, but when I press the middle button, it appears "50%" in green color, but has no effect in the game!
Please help me
  I love playing Combat Arms but my PC is weak and the game is poorly optimized (Brazilian Version, I'm Brazilian too, rs: D)

QuiteReluctant

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Posts: 767
Reply with quote  #2 
I hope you are not using SWITCH and BOOST together - use only one of them.

I do not know why HiAlgo does not accelerate this game. Does it accelerate other games on your computer

Actually, this may be the reason:

http://www.hialgo.com/SwitchFAQ.htm#Resolution_and_FPS_do_not_change

Check it out!


Ricardo

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Reply with quote  #3 

I do not use 2 at the same time, only 1 at a time

I tried what was said there, but with the SWITCH it had no effect, just with BOOST
The SS to show the result, was not a big difference as Borderlands (Borderlands at 1360x768 from 9FPS to 42FPS)

Engine_2017_03_12_01_06_53_248.jpg  Engine_2017_03_12_01_06_57_720.jpg 


Ricardo

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Reply with quote  #4 

And I would be very grateful if you would explain to me what these functions are in the settings.exe file:

ALLOW_VSYNC
MAX_PRERENDERED_FRAMES = 1
REDUCE_SHADOW_MAPS
KEEP_FULL_HUD_RES
Show FPS
INJECT_FXAA

I would like to get the maximum performance, and HiAlgo has been helping me for a long time and really is very effective! Very good job! [thumb][biggrin]

QuiteReluctant

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Reply with quote  #5 
First, 71 fps is a very good frame rate. You cannot expect frame rate to jump almost 5 times (as it jumped from 9 to 42), if starting FPS is 41. So, the result is good, and I see that you are using BOOST in SWITCH mode - good: you know how to get what you want.

Second, the red square in the upper left corner (in the second screenshot) indicates that some error messages are written into log file (here is how to locate it). You can post error messages - they may provide some hints about the problems.
Ricardo

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Posts: 6
Reply with quote  #6 
I found some messages:

03/12/17 01:28:54 Warning: _controlfp was used to set non-standard FPU settings!!!
03/12/17 01:29:03 Warning: Fixed Pipeline: Absolute coordinates used, forcing RTs...

03/12/17 01:33:14 Warning: _controlfp was used to set non-standard FPU settings!!!
03/12/17 01:33:19 ERROR at line 11748 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper::Before_DrawCall(): Resolve logic failure due to use of fixed pipeline (absolute coordinates): force clearing the DS !!!

Could you tell me what it means?

QuiteReluctant

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Posts: 767
Reply with quote  #7 
Similar questions were asked before

https://hialgo.forumchitchat.com/post/naruto-full-burst-switch-0-4-5-6776664

Now I remember less... [smile]

ALLOW_VSYNC - if VSYNC is turned on, it will limit framerate to 60FPS (or sometimes 30FPS -- google VSYNC if you are not familiar with it). Sometimes it makes game smoother. Apparently, you are not interested in this.

MAX_PRERENDERED_FRAMES -- this setting is for developers; it is already set for the best performance.

REDUCE_SHADOW_MAPS - if you set it to true, in some games the shadows will be rendered with lower quality, but overall performance may improve. Try it! 

KEEP_FULL_HUD_RES - you just changed this option, so you already know what is it [smile]

SHOW_FPS - if you set it to false, you simply disable framerate counter, like FRAPS. You can always toggle it in game (Ctrl + Shift + F12), no need to modify setting.

INJECT_FXAA - if it was true, and you set it to false, you will turn off AA - antialiasing. The picture will become more rough, and performance may improve.

Ricardo

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Posts: 6
Reply with quote  #8 

Many thanks for the help, man! [biggrin]
Now I will try to understand these errors that appear

QuiteReluctant

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Posts: 767
Reply with quote  #9 
Quote:
Originally Posted by Ricardo
I found some messages:

03/12/17 01:28:54 Warning: _controlfp was used to set non-standard FPU settings!!!
03/12/17 01:29:03 Warning: Fixed Pipeline: Absolute coordinates used, forcing RTs...

03/12/17 01:33:14 Warning: _controlfp was used to set non-standard FPU settings!!!
03/12/17 01:33:19 ERROR at line 11748 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper::Before_DrawCall(): Resolve logic failure due to use of fixed pipeline (absolute coordinates): force clearing the DS !!!

Could you tell me what it means?



All these are benign messages, they do not suggest anything useful. So, just ignore them.
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