I've been using Hialgo Boost for a while and it worked well. Suddendly when I started CS:GO it started beeping but didn't ask me if I want to use Hialgo Boost or not. Since then it doesn't work at all.
05/18/18 16:24:03 Info: Unsupported vertex shader version 0
05/18/18 16:24:03 Processing the exceptions file............
05/18/18 16:24:03 Attaching to process...
05/18/18 16:24:03 Loaded C:\WINDOWS\system32\dinput8.dll!
05/18/18 16:24:06 Unsupported pixel shader version 101
05/18/18 16:24:49 Present() failed...
05/18/18 16:24:49 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 16:24:49 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 16:24:49 Info: TestCooperativeLevel() returned D3DERR_DEVICENOTRESET
05/18/18 16:24:50 RESET SUCCEEDED...
05/18/18 16:24:50 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 16:24:50 RegisteredRawInputDevices() was already called, bypassing the call to IDirectInputDevice8::Acquire()...
05/18/18 16:25:23 Info: TestCooperativeLevel() returned D3DERR_DEVICENOTRESET
05/18/18 16:25:23 ERROR at line 1924 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper:😃oPresent_DebugFrameCountersVerification(): Assertion failed!
05/18/18 16:25:25 RESET SUCCEEDED...
05/18/18 16:27:30 processing vs_2_0...
05/18/18 16:27:30 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 16:27:30 processing ps_2_x...
05/18/18 16:27:30 processing vs_2_0...
05/18/18 16:27:30 processing vs_2_0...
05/18/18 16:27:30 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 16:27:30 processing ps_2_x...
05/18/18 16:27:38 processing vs_2_0...
05/18/18 16:27:38 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 16:27:38 processing ps_2_x...
05/18/18 16:27:39 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 16:27:40 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 16:28:02 processing vs_2_0...
05/18/18 16:28:02 processing ps_2_x...
05/18/18 16:28:03 processing vs_2_0...
05/18/18 16:28:03 processing ps_2_x...
05/18/18 16:28:03 processing vs_2_0...
05/18/18 16:28:04 processing vs_2_0...
05/18/18 16:28:12 processing vs_2_0...
05/18/18 16:28:12 processing ps_2_x...
05/18/18 16:28:19 processing vs_2_0...
05/18/18 16:28:19 processing ps_2_x...
05/18/18 16:28:22 processing ps_2_x...
05/18/18 16:28:24 processing ps_2_x...
05/18/18 16:28:28 processing ps_2_x...
05/18/18 16:29:12 processing vs_2_0...
05/18/18 16:29:12 processing ps_2_x...
05/18/18 16:29:13 processing ps_2_x...
05/18/18 16:30:32 Info: TestCooperativeLevel() returned D3DERR_DEVICENOTRESET
05/18/18 16:30:32 ERROR at line 1811 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper:😃oPresent_JustPresent(): : Present called inside BeginScene()/EndScene() pair...
05/18/18 16:30:37 RESET SUCCEEDED...
05/18/18 16:30:57 Present() failed...
05/18/18 16:30:57 Info: TestCooperativeLevel() returned D3DERR_DEVICENOTRESET
05/18/18 16:30:59 RESET SUCCEEDED...
05/18/18 16:31:04 Present() failed...
05/18/18 16:31:04 Info: TestCooperativeLevel() returned D3DERR_DEVICENOTRESET
05/18/18 16:31:05 RESET SUCCEEDED...
05/18/18 16:31:50 processing vs_2_0...
05/18/18 16:31:50 processing ps_2_x...
05/18/18 16:31:50 processing vs_2_0...
05/18/18 16:32:17 processing vs_2_0...
05/18/18 16:32:27 processing ps_2_x...
05/18/18 16:32:36 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 16:33:42 processing vs_2_0...
05/18/18 16:33:42 processing ps_2_x...
05/18/18 16:33:43 processing vs_2_0...
05/18/18 16:36:12 Info: Unsupported vertex shader version 0
05/18/18 16:36:12 Processing the exceptions file............
05/18/18 16:36:12 Attaching to process...
05/18/18 16:36:12 Loaded C:\WINDOWS\system32\dinput8.dll!
05/18/18 16:36:13 Uploading cached shaders from backup cache file...
05/18/18 16:36:14 Successfully uploaded 2736 shader(s).
05/18/18 16:36:16 Unsupported pixel shader version 101
05/18/18 16:36:53 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 16:36:53 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 16:36:53 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 16:36:55 RegisteredRawInputDevices() was already called, bypassing the call to IDirectInputDevice8::Acquire()...
05/18/18 16:38:17 processing vs_2_0...
05/18/18 16:38:18 processing vs_2_0...
05/18/18 16:38:18 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 16:38:21 processing vs_2_0...
05/18/18 16:38:21 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 16:38:21 processing vs_2_0...
05/18/18 16:38:21 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 16:38:21 processing vs_2_0...
05/18/18 16:38:21 processing vs_2_0...
05/18/18 16:38:21 processing vs_2_0...
05/18/18 16:38:22 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 16:38:22 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 16:38:27 processing vs_2_0...
05/18/18 16:38:27 processing vs_2_0...
05/18/18 16:38:27 processing vs_2_0...
05/18/18 16:38:28 processing vs_2_0...
05/18/18 16:39:58 processing vs_2_0...
05/18/18 16:39:58 processing ps_2_x...
05/18/18 16:39:58 processing vs_2_0...
05/18/18 16:39:58 processing ps_2_x...
05/18/18 16:39:58 processing vs_2_0...
05/18/18 16:39:58 processing ps_2_x...
05/18/18 16:39:58 processing vs_2_0...
05/18/18 16:39:58 processing ps_2_x...
05/18/18 16:40:46 processing vs_2_0...
05/18/18 16:40:46 processing vs_2_0...
05/18/18 16:40:46 processing ps_2_x...
05/18/18 16:41:00 processing vs_2_0...
05/18/18 16:41:18 processing vs_2_0...
05/18/18 16:41:18 processing vs_2_0...
05/18/18 16:43:04 Info: TestCooperativeLevel() returned D3DERR_DEVICELOST
05/18/18 16:44:06 ERROR at line 1811 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper:😃oPresent_JustPresent(): : Present called inside BeginScene()/EndScene() pair...
05/18/18 16:44:08 RESET SUCCEEDED...
05/18/18 16:45:17 Present() failed...
05/18/18 16:45:17 Info: TestCooperativeLevel() returned D3DERR_DEVICENOTRESET
05/18/18 16:45:18 RESET SUCCEEDED...
05/18/18 16:51:44 Info: TestCooperativeLevel() returned D3DERR_DEVICELOST
05/18/18 16:52:26 ERROR at line 1811 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper:😃oPresent_JustPresent(): : Present called inside BeginScene()/EndScene() pair...
05/18/18 16:52:29 RESET SUCCEEDED...
05/18/18 16:53:59 processing vs_2_0...
05/18/18 16:54:10 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 16:55:23 processing ps_2_x...
05/18/18 16:57:19 processing ps_2_x...
05/18/18 17:01:31 processing vs_2_0...
05/18/18 17:03:44 processing vs_2_0...
05/18/18 17:03:44 processing ps_2_x...
05/18/18 17:04:52 Resetting a 'stale' texture: FrameIdx=33416, CurrRes=50, pSurf=0x5B48D920, Format=21, OrigWidth=512, OrigHeight=256, Pool=0, FormatStr = "
05/18/18 17:05:04 processing ps_2_x...
05/18/18 17:05:04 processing vs_2_0...
05/18/18 17:05:04 processing ps_2_x...
05/18/18 17:08:15 processing vs_2_0...
05/18/18 17:08:15 processing vs_2_0...
05/18/18 17:13:17 Info: TestCooperativeLevel() returned D3DERR_DEVICENOTRESET
05/18/18 17:13:17 ERROR at line 1811 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper:😃oPresent_JustPresent(): : Present called inside BeginScene()/EndScene() pair...
05/18/18 17:14:33 Info: Unsupported vertex shader version 0
05/18/18 17:14:33 Processing the exceptions file............
05/18/18 17:14:33 Attaching to process...
05/18/18 17:14:33 Loaded C:\WINDOWS\system32\dinput8.dll!
05/18/18 17:14:34 Uploading cached shaders from backup cache file...
05/18/18 17:14:35 Successfully uploaded 1789 shader(s).
05/18/18 17:14:37 Unsupported pixel shader version 101
05/18/18 17:15:17 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 17:15:17 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 17:15:17 Warning: _controlfp was used to set non-standard FPU settings!!!
05/18/18 17:15:18 RegisteredRawInputDevices() was already called, bypassing the call to IDirectInputDevice8::Acquire()...
05/18/18 17:17:52 processing vs_2_0...
05/18/18 17:17:52 processing ps_2_x...
05/18/18 17:17:52 processing vs_2_0...
05/18/18 17:17:52 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 17:17:52 processing ps_2_x...
05/18/18 17:17:52 processing vs_2_0...
05/18/18 17:17:52 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 17:17:52 processing ps_2_x...
05/18/18 17:17:52 processing vs_2_0...
05/18/18 17:17:52 ShaderPatcher_DX9::ConvertVS2toVS3 : oFog keyword used...
05/18/18 17:17:52 processing vs_2_0...
05/18/18 17:17:52 processing vs_2_0...
05/18/18 17:17:52 processing vs_2_0...
05/18/18 17:17:56 processing vs_2_0...
05/18/18 17:17:56 processing ps_2_x...
05/18/18 17:18:00 processing vs_2_0...
05/18/18 17:18:00 processing vs_2_0...
05/18/18 17:18:00 processing vs_2_0...
05/18/18 17:18:00 processing vs_2_0...
05/18/18 17:18:00 processing vs_2_0...
05/18/18 17:18:01 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 17:18:09 processing vs_2_0...
05/18/18 17:18:09 processing vs_2_0...
05/18/18 17:18:10 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 17:18:41 Flexible render target is forced to minimal resolution because of GetRenderTargetData() call...
05/18/18 17:18:42 processing vs_2_0...
05/18/18 17:19:16 processing ps_2_x...
05/18/18 17:19:16 processing vs_2_0...
05/18/18 17:20:53 processing vs_2_0...
05/18/18 17:23:04 processing vs_2_0...
05/18/18 17:23:04 processing ps_2_x...
05/18/18 17:23:04 processing vs_2_0...
05/18/18 17:25:18 Resetting a 'stale' texture: FrameIdx=28789, CurrRes=50, pSurf=0x1B8F51C0, Format=21, OrigWidth=512, OrigHeight=256, Pool=0, FormatStr = "
05/18/18 17:25:18 Resetting a 'stale' texture: FrameIdx=28789, CurrRes=10, pSurf=0x1B8F6300, Format=21, OrigWidth=512, OrigHeight=256, Pool=0, FormatStr = "
05/18/18 17:26:13 Info: TestCooperativeLevel() returned D3DERR_DEVICELOST
05/18/18 17:26:26 ERROR at line 1811 in .\IDirect3DDevice9_wrapper.cpp, IDirect3DDevice9_Wrapper:😃oPresent_JustPresent(): : Present called inside BeginScene()/EndScene() pair...
05/18/18 17:26:31 RESET SUCCEEDED...
05/18/18 17:27:43 processing vs_2_0...
05/18/18 17:27:43 processing vs_2_0...
05/18/18 17:34:20 processing vs_2_0...
05/18/18 17:35:19 Detaching from process...
I would be very thankful if you helped me how to make it work as before!