jandraelune
Or is there just too many Draw Calls flooding out the software Render Dx11 to work with?
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QuiteReluctant
It is not that there are "too many Draw Calls", it is that in DX11 they are very different from DX9 Draw Calls. And we still did not get around to write app to process these DX11 calls. Therefore, as of now, we support only DX9 games.

I hope I understood your question correctly...  [crazy]
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